Animator Michel Gagné will focus on the core elements of effects animation and its relation to motion pictures and video games. By providing a sense of what makes quality effects design, this workshop will explore the possibilities of integrating 2D, hand-drawn special effects within 3D CG projects.
Michel will review past works and discuss how it is vital to remain “cutting edge.” He will talk about what it means to be an integral part of a production while working remotely. He will explore the use of new technology, and provide a look at the capabilities for going beyond generic particles, while creating signature effects that are unique and memorable.